|Blood Omen 2 unseen character|
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|Introduced in||• N/A (unseen character)|
|Birth era||• The post-Blood Omen era|
|Titles||• Sarafan guard|
|Territories||• The Lower City, Meridian|
|Affiliation||• The Sarafan (post-Blood Omen era)|
|Native realm||• Material Realm|
Joseph was likely a Peasant, who had formerly owned a shop in Meridian and suffered from rheumatism. When he "lost his shop" he was forced; despite his disadvantage to join the Sarafan as a guard (without being thoroughly checked) and was sent out to deal with "bandit attacks" (most likely the attacks in the Canyons) - an activity he was not expected to return from. Nevertheless him joining the Sarafan ensured that "his Marjorie" (presumably his wife) would receive his pay and thus be able to get "passage to her sister's".
The NPC's discussing Joseph are both peasants, perhaps suggesting Joseph himself was a peasant.
Joseph, though unseen, is a rarity in that he is a named minor enemy character (his former status as a NPC notwithstanding). Another named enemy character, "Serg" would actually be encountered (and probably killed) later in the same chapter.
- First Man: "Where’s Joseph got to?"//Second Man: "You didn’t hear? He’s signed on as a guard."//First Man: "With his rheumatism? Can he lift a sword?"//Second Man: "They didn’t try him. Gave him a week’s pay in advance, they did."//First Man: "Against the bandit attacks? He won’t see home again"//Second Man: "But his Marjorie will get passage to her sister’s. Was all he could do for her now that he’s lost his shop."//First Man: "Brave man." Crystal Dynamics. Legacy of Kain: Blood Omen 2. (Eidos Interactive). PlayStation 2. (March 19, 2002) Transcript.
- Crystal Dynamics. Blood Omen 2. (Eidos Interactive). PlayStation 2. (March 19, 2002)